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WhaleBoat
The Whale Airship was implemented on 25 April, 2016. It was built to combat large Ancient Pests, and features new gameplay as the flower knight girls will board the ship and engage the enemy in the air.

Compared to the Ultimate Missions, Whale Airship Missions have a much higher degree of difficulty in the mission in terms of requirements. A combination of strong equipment, powerful-high level Knights and proper team placement is required to raise enough overall power level to effectively complete the missions.

Access

In order to get into this, press the Whale Boat Icon "クジラ艇" on the Home screen. While you can access the Whale Ship and its party composition at any time, the Whale Airship mission maps only opens during a certain period of time. Generally, the missions is only available during the latter half of the event, though there are rare occasions where the missions is kept open for up to 3 weeks. The opening schedule can be seen from the Whale Ship's main page.

When the Whale Maps are open, the icon will have "開催中" (in Session) overlapped on the icon.

Differences from Normal Missions

NazunaExplainsTheBoat

  • The objective of the Whale Airship missions is to defeat an Ancient Pest with the Whale Ship. Instead of directly attacking it with your flower knights, the airship will attack with its own armaments.
  • The Ancient Pest is a boss that is fought several times in a stage. The boss will retreat after sustaining certain amounts of damage. In later missions, the boss may retreat multiple times.
  • After it retreats, it spawns lesser pests to battle against you, which your flower knights have to defend against throughout the mission (similar to regular combat). Should one team be defeated, the next team will be able to swap in, just like during a Raid Boss battle. However, if all the crew members are defeated, the mission will end in failure.
  • The mission ends in failure if the Whale Ship is defeated.
  • You are able to bring eight parties along with a helper on Whale Airship missions. The combined stats of all the girls and their equipment will determine the airship's stats.
  • HP restoring panels will only heal the flower knights on the deck; they won't heal the whaleship.

Airship Combat

During the aerial combat phase, the Whale Airship directly engages against the boss.

Each side attacks twice per turn, and unique special attacks can trigger depending on the attribute of the whaleship. The attribute of the Airship is determined by the party composition of the girls within the ship: if 40% of the ship (16 girls) is filled by a certain weapon type, the ship will gain that attribute as well. Damage reduction and critical hits may be applied while defending from attacks. The Whale Airship and the boss are unaffected by stat changes from flower knight's Abilities during the aerial combat phase.

You can occasionally hear Nazuna's battle cry during airship combat.

Attribute Skill Name Trigger Percentage Damage Multiplier
General Purpose Type Whale Airship Nazuna Cannon Barrage

Chibi Nazuna Assault

22%

18%

1.8 times

2.2 times

Slash-type Whale Airship Whale Slash

Grand Slash

22%

18%

1.8 times

2.2 times

Blow-type Whale Airship Icana fist

Icana attack

22%

18%

1.8 times

2.2 times

Assault-type Whale Airship Dolphin Attack

Trident Attack

22%

18%

1.8 times

2.2 times

Magic Gun-type Whale Airship Thunder Magica

Providence Magica

22%

18%

1.8 times

2.2 times

 

Whale Cannon

Whale Burst

Iron Man would be proud of this.

Whale Cannon (ホェイルカノン) is the attack you can use in place of Solar Drive. As of August 30, 2016's maintenance, it's power is multiplied by the number of remaining flower knights.

Whale Cannon Burst

  • Faint Gauge Filled
  • Start Energy Charge! Crystal Room Battle
  • Whale Cannon Burst

Whale Cannon Burst (ホェイルカノン・バースト) is a more powerful version of the Whale Cannon. It was implemented after the maintenance on January 16, 2017. The Faint Gauge (気絶ゲージ) below the ancient pest's HP fills up as you damage it. When the gauge is filled, all flower knights head inside the whale ship to the crystal room. Damage they deal to the crystal will amplify the whale ship's follow up attack, Whale Cannon Burst.

Five random flower knights from your composition and your helper's party will appear in the crystal room. Flower knights that fainted in deck combat won't go to this fight. Flower knights higher up in the composition have a better chance of appearing, so careful composition of your topmost teams can be helpful. The fight lasts one turn, but everyone has a 100% skill activation rate. Solar Drive can't be used in this fight.

Deck Combat

After reaching a set amount of damage for the first couple times, the Ancient Pest will flee, leaving behind a number of small enemies behind that will board the airship to attack your girls. These fights are almost identical to normal combat, but should your main party be defeated, your next party will automatically be swapped in. Your airship will retain its full stats even if some of your party were defeated, but losing all your parties will end the mission in failure.

Chance Panel

  • Chancel Panel Explanation
  • Clearing a Chance Panel
  • Whaleship Attack Boost

The Chance panel was introduced on August 30th, 2016. The panel forces you into a fight. When the fight ends, the whaleship's attack power gets a boost based on the number of remaining teams (not flower knights). The attack boost is 40% if all teams survive, but you will lose 5% attack power for each team that didn't survive.

Swanship

In Mission 17, the player starts with a Swanship (スワン艇) which can be dragged to one of the starting hangars in the map. While aboard the Swanship, encountered pests will be fought as Deck battles. Any defeated Flower Knights will no longer contribute to the overall stats of the Whaleship. The Swanship will revert into a Whaleship once it had passed through the lighthouse.

The purpose of Swanship is that players can opt to go after the Ancient Pest immediately for a fast kill (and fast rewards) with a fully powered Whaleship, or players could attempt to defeat the the pests through Deck battles and aim for a full clear.

Proper Set Creation

Making your whaleship have the same attribute as the map you are attempting will greatly increase your effectiveness because you will get the 1.5x damage multiplier for hitting the weak point of the Ancient Pest. Composing a good set out of 40 flower knights is vital to clearing whaleship maps. This section details how to properly make a set using a Magic Whaleship as an example. Party 1 plays a significant role in whaleship missions because it should ideally wipe out every single pest along the way, so the following example also demonstrates how to put your preferred flower knights into the first party.

  1. 01 whaleship auto composition
    Auto-compose your set by Overall Force (Decreasing) / 総合力(降順). It's the topmost option.
  2. 02 whaleship find wrong colors
    Locate characters that aren't the same type as the whaleship you're trying to make at the bottom of the set. The example screenshot highlights some non-Magic characters we'd like to replace to make a Magic whaleship. Select them from right-to-left, bottom-to-top (weakest to strongest).
  3. 03 whaleship choose sort
    On the character select screen, change the filter to the type of whaleship you want to create.
    • 03b whaleship overall force decreasing
      Sort by Overall Force (Decreasing). It's the bottom-left option. This option is remembered, so it only needs to be done once in your life.
  4. 04 whaleship add characters
    Add typed characters to the whaleship from top-to-bottom, left-to-right (strongest to weakest).
  5. 05 whaleship correct color
    Stop when the whaleship's type changes.
  6. 06 whaleship unfilter and remove
    Locate characters you want to put into party 1 and remove them with the Remove / 外す button at the upper-left. Change the filter back to None / なし. In the example, we'll remove the correctly typed Green Bell from party 5 to move her to party 1.
  7. 07 whaleship swap places
    Swap the characters from party 1 with the characters you have removed. In the example, we'll swap out the incorrectly typed Hebranthus with Green Bell.

Force Divider Panel

Whale force divider panel

A new, currently nameless panel was introduced on September 26th, 2016 along with dungeon 7. This panel makes the whaleship take a different path based on its overall force disincluding any force contributed by your helper. It first shows up in map 7-5 where it routes stronger whaleships to more rewarding route than weaker ones.

Maps

Map No. Map Name Recommended
Total Power Level
Stamina Medals Ratio Clear Reward
1-1 クジラ艇、発進! 540,000 30 12 0.333 30
1-2 強大な敵を追え! 600,000 50 50 1.000 50
1-3 ホエイルカノン、撃て! 800,000 70 90 1.285 100
1-4 切れ味抜群ですよ! 910,000 80 150 1.875 200
1-5 果てない空へ! 1,100,000 80 200 2.500 300
2-1 雲隠れする害虫 590,000 30 12 0.400 30
2-2 五里霧中です 650,000 50 60 1.200 50
2-3 着陸して会議だ 850,000 70 108 1.542 100
2-4 追跡開始! 960,000 80 180 2.250 200
2-5 雲の外ならば 1,150,000 80 240 3.000 300
3-1 ぐるぐるぐる 640,000 30 14 0.466 30
3-2 怪しい宝箱にご注意 700,000 50 72 1.440 50
3-3 古代の遺跡と財宝 900,000 70 130 1.857 100
3-4 小島にもいるんです 1,010,000 80 216 2.700 200
3-5 逃がしませんよ! 1,200,000 80 288 3.600 300
4-1 決戦!ウカガミの谷 690,000 30 16 0.533 30
4-2 さらなる追撃 750,000 50 77 1.540 50
4-3 奈落の底 950,000 70 139 1.986 100
4-4 迫りくる新手 1,060,000 80 231 2.888 200
4-5 死の谷から脱出せよ 1,250,000 80 309 3.862 300
5-1 荒野にて 740,000 30 18 0.600 30
5-2 逆襲の古代害虫 800,000 50 82 1.640 50
5-3 クジラ艇、反撃 1,000,000 70 148 2.114 100
5-4 古代害虫を追って 1,110,000 80 246 3.075 200
5-5 枯れた大地へ 1,300,000 80 330 4.125 300
6-1 690,000 30 20 0.667 50
6-2 750,000 50 87 1.740 80
6-3 950,000 70 157 2.243 170
6-4 1,060,000 80 261 3.263 330
6-5 1,250,000 80 351 4.388 500
7-1 740,000 30 22 0.733 50
7-2 800,000 50 92 1.840 80
7-3 1,000,000 70 166 2.371 170
7-4 1,110,000 80 276 3.450 330
7-5 1,300,000 90 396 4.400 500
Force Divider >1,020,000 418 4.644
8-1 760,000 30 24 0.800 50
8-2 820,000 50 97 1.940 80
8-3 1,020,000 70 175 2.500 170
8-4 1,130,000 80 291 3.638 330
8-5 1,320,000 90 418 4.644 500
Force Divider >1,040,000 441 4.900
9-1 780,000 30 26 0.867 30
9-2 840,000 50 102 2.040 50
9-3 1,040,000 70 193 2.757 100
9-4 1,150,000 80 321 4.013 200
9-5 1,340,000 90 441 4.900 500
Force Divider >1,060,000 464 5.156
10-1 850,000 30 28 0.933 30
10-2 910,000 50 107 2.140 50
10-3 1,110,000 70 197 2.814 100
10-4 1,220,000 80 328 4.100 200
10-5 1,410,000 90 464 5.156 500
Force Divider >1,130,000 487 5.411
Bonus Stage 511 5.678
11-1 790,000 30 30 1.000 80
11-2 850,000 50 112 2.240 130
11-3 1,050,000 70 206 2.943 290
11-4 1,160,000 80 343 4.288 550
11-5 1,350,000 90 487 5.411 850
Force Divider >1,070,000 510 5.667
Bonus Stage 536 5.956
12-1 810,000 30 32 1.067 80
12-2 870,000 50 117 2.340 130
12-3 1,070,000 70 215 3.071 290
12-4 1,180,000 80 358 6.875 550
12-5 1,370,000 90 510 5.667 850
Force Divider >1,090,000 533 5.922
Bonus Stage 561 6.233
13-1 830,000 30 34 1.134 80
13-2 890,000 50 122 2.440 130
13-3 1,090,000 70 224 3.200 290
13-4 1,200,000 80 373 4.663 550
13-5 1,390,000 90 533 5.922 850
Force Divider >1,110,000 556 6.178
Bonus Stage 586 6.511
14-1 850,000 30 36 1.200 80
14-2 910,000 50 127 2.540 130
14-3 1,100,000 70 233 3.329 290
14-4 1,220,000 80 388 4.850 550
14-5 1,410,000 90 556 6.178 850
Force Divider >1,130,000 579 6.433
Bonus Stage 611 6.789
15-1 900,000 30 38 1.267 80
15-2 960,000 50 132 2.640 130
15-3 1,160,000 70 242 3.457 290
15-4 1,270,000 80 403 5.038 550
15-5 1,460,000 90 579 6.433 850
Force Divider >1,180,000 602 6.689
Bonus Stage 636 7.067
16-1 1,420,000 100 656 6.560 1050
Force Divider >1,140,000
Bonus Stage 90 721 8.011
16-2 1,420,000 100 1050
Force Divider
Bonus Stage
16-3 1,420,000 100 656 6.560 1050
Force Divider >1,140,000
Bonus Stage
16-4 1,420,000 100 1050
Force Divider
Bonus Stage
16-5 1,470,000 100 1050
Force Divider >1,190,000
Bonus Stage

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